| The dungeon's beginning. It was actually fairly easy to sneak in with the savestate map. | |
| This is actually how most of the dungeon looks when you explore it on a Game Boy. The graphics get the wrong tileset somehow and generate weird sprites for the enemies and some floor tiles. However, I found that pressing start... | |
| ...fixes the sprites, just for that screen. However, all color is diverted to grey, so you'll have to use trial and error to get through most of the dungeon. | |
| Watch out for the W8W Monsters! | |
| The floor tiles are all standardized, so who knows how many jumps each has left. | |
| More crazy floor tiles. It almost looks like Yume Nikki at times! | |
| Oh no, a boss! It grabs sprites from the extra stuff put into the ROM, so you'll get mostly Tunic things or parts of the 'Press Select' subscreen popup. | |
| Are those mini-triforces? | |
| I just liked this one because the Flying Dedites turned into lightning bolts with wings. D'awww! | |
| The map works fine as usual. | |
| The orb guys love turning into lanterns for some reason. This room was particularly hard because I had no clue what enemy went into what hole. :S | |
| Man seriously, what am I supposed to do here | |
| In the end, it's you and a GIANT HARDHAT BEET...uhh...wall of black text and numbers. Shoot. Oh well, a L:3 sword owned him pretty hard. | |
| After your hard journey, you find a wild LECT in its natural pond habitat. Treat it nicely, and you might get something special! | |
| oh sweet I get color | |
| YESSS YESSS!!! I FEEL THE COLOR RUSHING THROUGH ME! | |
| Oh, was that all? I just kinda...absorbed some sprite garbage. Yuck. |