The dungeon's beginning. It was actually fairly easy to sneak in with the savestate map. |
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This is actually how most of the dungeon looks when you explore it on a Game Boy. The graphics get the wrong tileset
somehow and generate weird sprites for the enemies and some floor tiles. However, I found that pressing start... |
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...fixes the sprites, just for that screen. However, all color is diverted to grey, so you'll have to use
trial and error to get through most of the dungeon. |
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Watch out for the W8W Monsters! |
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The floor tiles are all standardized, so who knows how many jumps each has left. |
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More crazy floor tiles. It almost looks like Yume Nikki at times! |
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Oh no, a boss! It grabs sprites from the extra stuff put into the ROM, so you'll get mostly Tunic things or
parts of the 'Press Select' subscreen popup. |
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Are those mini-triforces? |
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I just liked this one because the Flying Dedites turned into lightning bolts with wings. D'awww! |
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The map works fine as usual. |
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The orb guys love turning into lanterns for some reason. This room was particularly hard because I had no clue
what enemy went into what hole. :S |
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Man seriously, what am I supposed to do here |
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In the end, it's you and a GIANT HARDHAT BEET...uhh...wall of black text and numbers. Shoot.
Oh well, a L:3 sword owned him pretty hard. |
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After your hard journey, you find a wild LECT in its natural pond habitat. Treat it nicely, and you might get
something special! |
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oh sweet I get color |
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YESSS YESSS!!! I FEEL THE COLOR RUSHING THROUGH ME! |
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Oh, was that all? I just kinda...absorbed some sprite garbage. Yuck. |
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