Kennel Glitch: 3-Foe Dungeon

As you may have read, each time you enter the Kennel Dungeon, the properties of the dungeon are mixed based on the number of enemies you've killed. In this list of changes is chest contents. By exploiting the dungeon's free exploration due to tiles losing their boundary properties, you can access most chests -- at least with this particular number of foes killed. Study the chart below to see whether each chest can be opened, what it contains, and ultimately, whether it's in your interest to get to it.

To simplify the chart, I've numbered the chests according to the map below. There's a few features for it that should be noted: If you're planning on speleunking the dungeon, be sure to plot out which chests you want to hit and follow the map so you don't get lost. If you need the in-game map of the dungeon, click here.





This dungeon layout guide is incomplete. I'll update it as I explore more.

1-0: Text2-7: ?????4-3: Tail Key5-7: Text
1-1: Text2-8: (inaccessable)4-4: Text5-8: Tail Key
1-2: Flippers2-9: Text4-5: ?????5-9: (inaccessable)
1-3: (P.Bracelet?)3-0: Text4-6: Text6-0: Tail Key
1-4: Text3-1: Text4-7: ?????6-1: ?????
1-5: Face Key3-2: (compass?)4-8: Text6-2: ?????
1-6: Bird Key3-3: Text4-9: (inaccessable)6-3: ?????
1-7: Gold Leaf3-4: Text4-10: Shield6-4: ?????
1-8: (P.Bracelet?)3-5: ?????4-11: (inaccessable)6-5: ?????
2-0: Text3-6: Player Name Change5-0: ?????6-6: Magic Powder
2-1: Text3-7: Tail Key5-1: ?????6-7: ?????
2-2: (inaccessable)3-8: Text5-2: Text6-8: ?????
2-3: ?????3-9: Text5-3: (inaccessable)6-9: ?????
2-4: Text4-0: ?????5-4: Full Rupees6-10 Text
2-5: Text4-1: Text5-5: ?????0-0: Text
2-6: Text4-2: Text5-6: Text0-1: S. Shells

Dungeon Tips



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