Sprites |
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This guy looks like any old cloaked guy from previous Zelda games. Who knows what he was originally meant
to be, but he was scrapped in the end. His sprites are dangerously close to the Shrouded Stalfos, though. |
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Yes, the Goriya is in the game, but they didn't program him to turn around like this. Visit his
cave and walk around him to see what I mean.
It's odd to see this: in-game, if you get to the Goriya
cave by way of glitches and before you have the Magnifying Lens, you meet a glitched foe. The programming
for the Goriya character is still there, though -- this makes me think he was originally meant to be an enemy. |
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A foot was included amongst the other text pictures (faces, trade items, etc.). It was never
used in-game, but I assume it was meant to either imply walking or distance on foot.
Perhaps it used to be on some of the signs around Richard's Villa until they
converted feet to minutes? |
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While the rest of the trade sequence items have miniature pictures for textbox use, the
Magnifying Lens never had its icon shown. |
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This lion statue head is among the sprites of Kanalet Castle and the Southern Shrine. Perhaps
it was meant to be a decoration, implying valiance? |
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This seems to be what the Dog Food looked like originally. |
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Another sprite that looks like it *should* be in-game, but isn't. The frogs alongside Mamu
never turn their heads this direction. |
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I have no clue where this would be used. It seems to be some generic happy dude. |
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This particular
piece of the Piranha sprite never got used. It seems to be a sprite of the pirahna moving up/down;
all Piranhas in the game, however, move left/right only, and there's no sprites of the fish outside the water to match this. |
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Ahh, an enemy! This flying critter might be an orignal design for the Vire or the Mad Batter.
It does tend to bear a striking resemblance to the Vire's dual Keese when struck.... |
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These gulls were probably meant to adorn the sky in the photograph on the beach with Marin. |
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Link looks like he's dodging something here. It's not known what, but this was found around
the photograph data of the Rooster Statue. |
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This might've been what Link looked like while getting frustrated with Tarin in the Rooster Statue
photograph. It's assumed to have been mirrored, as this half is the only one found. |
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A prototype for Link during some photograph events, perhaps? He does look kinda odd; I'm glad
they scrapped this one. |
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The only differences between this and the real event in-game is Link's expression (in the final
cut, his eyes are looking at Tarin) and that Tarin seems to have shrunk a few pixels. |
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This was found around the bomb photograph pieces. I assume it was meant to be around either
the shopkeep's or Link's eyes, akin to the shines seen in anime when someone's keeping a sharp
lookout on something. |
Unused Rooms |
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This room I claim to be my own secret area since the day so long ago that I stumbled upon it
with the warp code. It empties out into the Kanalet Castle moat along a narrow passage north
that seems to hold nothing special. I assume this room was meant to be found by diving, but
either they had troubles programming it in or replaced the treasure with a Heart Piece.
While I don't know for certain if the enemies are Shrouded Stalfos (the only way to get there legit
makes them glitched), I picked those, though Pig Moblins are probable, too. |
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Found in Kanalet Castle, this may've been the original means to get to the second floor, as
the north staircase goes to Floor 2 and the bottom to Floor 1. You exit through walls in both
cases, giving me the idea that this basement replaced the instant transport staricase that was used
in the final product. Perhaps they realized that a basement couldn't lead to a second floor? Who
knows. |
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This room in L:7 appears on Floor 3 before you destroy the pillars on Floor 2. It looks like
it was meant to be found normally, but due to Crystal Switches, it simply cannot be done. |
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Directly to the right of the previous lost screen is this. The programmers knew there wouldn't
be a legit way to get here, so I assume they placed this staircase -- leading to Floor 4 -- in the
middle for easy access while testing the level. |
Japanese/English Differences |
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An obvious change is the text in Manbo's "OH!" exclamation. |
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In the U.S. release, the Hippo that Schule is painting looks harmless enough, yet oddly
immediately sits every time Link enters the house. This is because originally, she was meant
to be a nude model, hiding behind a cloth when Link enters. NOA surely axed this due to the
nudity, even though it's meant to be for artistic reasons. |
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Another oddity (that becomes apparent after seeing this change) is the mermaid's flushed face when Link sees her in Martha's Bay.
Surely a lost necklace isn't enough to prevent you from sitting atop your favorite rock, eh? Also,
why does she flee when Link dives under the water near her?
Simply put, she originally lost her top in the Japanese version, which is why she looks and acts so
flustered. This is also why she's so quick to flee when Link tries to take a peek while diving.
This change is really rather funny and gives a more flirtatious feel to the game. |